WakeReality - Reddium Template API. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. Note: SimpleAudio API, AudioRunner API, and AudioList API. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). Initializes the seedable pseudo-random number generator (PRNG) and integrates it into the story state and saves. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Several State API methods have moved to the new Engine API. Equivalent to wrapping the entire passage in a <> macro. Note: Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. Note: To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. To delete a watch, click the button next to its name in the watch panel. Does not modify the original. The autosave feature is occasionally confused with the playthrough session feature, but they are in fact distinct systems. The strings API object has been replaced by the l10nStrings object. Deprecated: For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: See the Save.onSave.add() method for its replacement. Returns a reference to the UIBar object for chaining. Configuration API. Note: This temporary playthrough session is intended to prevent players from losing data. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. Returns whether any moments with the given title exist within the extended past history (expired + past). To control aspects of your project based on the values contained within variables, see the <> and <> macros. Note: Evaluates the given expression and compares it to the value(s) within its <> children. This section offers a list of SugarCube-specific events, triggered at various points during story operation. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. See Guide: Media Passages for more information. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. Controls the playback of audio tracks, which must be set up via <>. See Also: A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). Note: Removes the specified key, and its associated value, from the story metadata store. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. See the Save API docs for more information. Does not modify the original. Reloading the page or revisiting a passage may not restore the state of some interactive macros, so it is recommended that you only use them in instances where this will not be an issue or where you can work around it. Passage API. In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. Next, the StoryInit special passage is processed. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Deprecated: Returns whether a fade is in-progress on the track. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. The config API has been renamed Config for better consistency with the other APIs. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Returns whether the track is loading data. See: Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Interrupts an in-progress fade of the selected tracks, or does nothing if no fade is progressing. Outputs a copy of the contents of the selected element(s). See the Dialog API and UI API docs for more information. Help with arrays in sugarcube 2. Note: In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. See Also: The DOM ID of the story, created from the slugified story title. Adding additional properties directly to save objects is not recommended. It is further strongly suggested that you provide that same custom user namespace when removing them. SugarCube. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. The $args special variable has been deprecated and should no longer be used. To enable test mode, use the test option (-t, --test). June 2017 in Help! There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). State.has() does not check expired moments. Triggered before the rendering of the incoming passage. See Also: If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Note: The story history contains moments (states) created during play. For example: See: The list options are populated via <
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