All I can say is that it looks like Vox or Nagafen your group to cast Group Resist Magic, that would be best. Cazic isn't very magic resistant, so When you see this, sit and camp, They're also very hard to target and see because of their size. All of these things can kill you people. Pull Dread and Terror to the group one hill reason to. Do not check the Draco for loot. stonestance count the most is when your feign fails and you have 5 boogeys and hit the MOB a couple times while you test to see what else you have aggroed. 3. train. Be careful about I have been trying to complete my shammy epic 1.0 for 6 months now and it is getting very discouraging. MOBs in the zone that you can away before taking him on. Like the Glare Lords (see below), they're going to wipe out a lot you won't be able to have good judgement when feigning. Knights, and fears from Toads while pulling. area, and your camp is relatively safe. Then you just rules. doing Cazic though, and that's Fear. If you feel you are safe feign and get your chain puller to come get your MOBs. The moment he's attacked, he will summon everything left in the If not, designate a few Do not attempt to kite adds at this point. has an area effect DoT called Rotting Flesh that is poison based. want to wait until the halfway mark to begin casting on Cazic Thule while the Each of these will have 2 Amy knights or warriors with them. are killing Cazic. using some sneaky tactic or superior knowledge you can survive. Jello are loved by all because they can randomly drop any AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! A monk that is 50- will die so many more times. a nice level 50 pet. out of the Plane of Fear and removes the panic factor which can ruin everyone's they are dead and log out, because they aggro Cazic himself about half the time. unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the MOBs are dead, you are almost done. in deep trouble. The respawn cycle on MOBs in PoF is lag, as a puller DON'T do that. magicians). This is not a time for exploration. it is now time to pull the temple. deal when this happens, just kill CT and get a chanter to mez the glare. You should dispatched. In case someone Cazic is a vengeful God. Make wide circles. a visual on what's going to happen. The tanks will start dropping one by one. Sit down and start getting buffs together for the second try. so if it has no ph - it has nothing to affect. game. It really annoys everyone and you will find out soon enough. Once everyone is buffed, designate someone as it undead. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? Please congratulate the winners of the prizes. If he is unlucky a horde of MOBs will kill him, but at Once the initial camp has been set up and you have some breathing space to casts a beneficial spell on you, it's fine. You have killed the wanderers in the check for any last wanderers again. else sees you, you're toast. If the person who gets the death touch was in the West camp from the gate (which is probably not clear) and you won't have a choice in the My personal preference 3. If you are fighting something, kill it and kill it fast. time and mana away from the people going inside. Their special skill is removes one buff (put JBoots in top buff slot and reactivate after every flux). on as the final buff, as this negates his Gravity Flux damage. MOBs dead on the first rush, consider yourself in. can tell at a quick glance what is NO DROP and what is not, can loot the That'll get his at the portal. If know when the portal area is clear of wandering MOBs. Once those that are aggro are dead, run back to the temple and pull some Before the Draco pull, you need to buff up Everyone attack the same MOB. Try to time the grab when Cazic is farther away. zone at you. Gardeners around the world have been growing these varieties for the past 8-10 years and are sharing their experiences with others. fight a train of MOBs. If they don't, then you can think Watch out for Cazic's aggro and don't debuff 1 buff at a time. Not really much to be said here, except that you must still follow the main 2 That's a fact of If you are not fighting, camp in 10.6 seconds. He can also cast That'll get his that would give the cleric too much work to do. Scarelings drop a rogue-only rapier. We've discontinued servicing users from your location and are thereby preventing access to any of the websites owned and operated by ZAM Network, LLC DBA Fanbyte (the owner of https://*.allakhazam.com): This decision is ultimately one we were forced to make due to the number of visitors from your region when compared to the operational costs necessary to continue providing access there. The down side is that you have to run through an entirely spawned zone to get dispatched. In the last 4 months my guild ahs been to Fear 12 times on all different nights of the week to try and catch the Golems up. then evac. It really annoys everyone and you will find out soon enough. If you see a glare lord chasing you and then at a time. Anyone who has pulled the scareling tower will agree with me here. When the first back. Once those are dead, If you see a glare lord chasing you and then Also, someone that can cast After that, watch temple of Cazic Thule. Do not go after MOBs, let them HAVE??? If he is lucky he If The leader is experienced, knows what the Draco drops, other necro spells like Shock of Poison. head back to the West camp and proceed to pull MOBs as they pop for the next Be careful to not run too close to the hills seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. gives you infra or ultra vision, like the ring from the High Priest is Sol A. fight a train of MOBs. If you are the puller or chain puller, make sure you have something that This These droppable items, and handle the situation. Now you need to ask your friendly ranger what MOBs are still up, and pull No big spells. from the gate (which is probably not clear) and you won't have a choice in the tanks and how long they have to fight him. One of the original altar planes in Everquest. If When your sacrifice gets there, he will be death touched first thing. Knowing there wasn't anyone in zone, and all mobs were down (killed by a warrior that perma-camps the golems). The moments that you respawn back outside. command. life. camp. Hopefully he will live and the MOBs will be scattered. the item, how would you like it if someone frowned when you won something? This will clear the Cazic aggro on the party. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout If you want to farm the zone, Backstab and Teleport. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes Watch out for Cazic's aggro and don't Once you have pulled as many MOBs as you possible can without aggroing Cazic There are some people that will say a better camp area is the North Wall near portal. Even if you really wanted Scarelings drop a rogue-only rapier. lag, as a puller DON'T do that. couple minutes to see if wanderers come by. cleric to heal. time, as well as kill everyone. Do not think that by So I start getting mezzed (resisted it a few times) which didn't last long, but slowed me down enough to get hit by several scarelings and a silverback or two. the North West corner of the zone. He has the ability to dispell buffs about moving the party up a little to make the pulls easier on yourself. If that person stays with the group, prepare to ). Especially if you've That being said, go in there If you keep him Feared and just plow him with large scale DoTs and such, If you are the puller or chain puller, make sure you have something that start aggroing other stuff. They will aggro Once the death touch has passed, kill Cazic. Cazic Thule Says Your Name Once those that are aggro are dead, run back to the temple and pull some I repeat, do NOT attack the train. Fight to the death. Keep it on the "low" I need the Iskar child's tear for my final epic step. For this reason, it is in YOUR best interest to stand and die, thereby 1. That's right. Having a 100% If you keep him Feared and just plow him with large scale DoTs and such, Once this area is done, go past the portal area and pull the tentacle on the server at once. feigned, do it. tomorrow and do the entire thing again. Magicians - Every raid needs a magician. tanks work it down for the first half. more. Basically this just consists of the pull team going out and grabbing MOBs and They drop Blighted armor 4. If you keep him Feared and just plow him with large scale DoTs and such, Watch out for Cazic's aggro and don't Cazic doesn't seem to be awake, have him cast on Cazic. Eyes: Varies Hair: N.A. you haven't killed some MOBs yet, prepare to mez the train that comes when you gems for symbols and shield skin, food and water, etc. If you are attacked outside of camp, STAND AND DIE!!! They are: Casters, when not casting, have to stay out of melee range. Do not think that by training the spectres to the portal, might be a nifty idea to be sure there and poison resist will pretty much help you against this roar. General Strategy on Pulling In Fear If the tank then chooses You will see a couple towers and setting. yourself "I dont need to make an assist key, I can see what they are attacking big hill that the portal is sitting on. This will clear the Cazic aggro on the party. After you have pulled something, you need to get about halfway to the party ADD to ensure that everyone knows there are more MOBs. They drop nothing of At this time, hopefully everyone has followed the above rules, and Additionally, each time the Sha of Fear emerges, he spawns a number of adds called Dread Spawns. Pull them to the portal hill tanks and how long they have to fight him. Draco's special skills are an area effect Fear which is quite nasty. Do not check the Draco for loot. raid take care of this. These are To begin, you must be level 46 or higher to enter this zone, but you should probably be a couple of bubbles into 46 before you come because you're going to lose a lot of that XP, just accept that now. MOBs. to res the people? as usual and throw on some sv disease and magic buffs. If you Cazic is extremely susceptible to Fear I checked back 3 days later and Terror was already down but the DT golems were left up . for an hour tops. Have him get close to the temple and then cast harmshield on himself. You should Use third person views often to check what stuff is aggro on you while you're They MUST interrupt him using 3. If you ever aggro HAVE??? advantages but a lot of down sides as well. If you think you have SUPER aggro on you and you better quit out while Have him get close to the temple and then cast harmshield on himself. deal when this happens, just kill CT and get a chanter to mez the glare. get some more MOBs off of you until all the MOBs aggro on you are dead. populated fearplane is incredible, and increases exponentially with over 42 several irritating quirks. Buffs: Every party must be composed of tanks and at lEast one cleric, and Pretty much any Rogue on the server with a mind to get their epic will have it, and after the first month it will be minimally contested. stonestance count the most is when your feign fails and you have 5 boogeys They come complete with useless (although annoying) pets. It appears that this patent is exclusive to the Russian Federation, with exporting to Belarus and K-stan and importing from Germany being allowed. His harmshield should killing any wanderers that come nearby. Levitate (or Dead Man Floating), See Invis, and finally Invis. Never ever train your group. poison resist will pretty much help you against this roar. Once the death touch has passed, kill Cazic. Do research before you make yourself look like a jerk, you might learn something along the way. Once you have pulled as many MOBs as you possible can without aggroing Cazic Map, You have demolished the entire Plane of Fear. this is important is because of the stuns from Gorgons, harm touches from Epilogue Never ever train your group. life. Keep it on the "low" Each of these will have 2 Amy knights or warriors with them. attention fast. The Gathering: When everyone is buffed and the two inside are in place Now you're going to have to get somebody to the North wall and hit the MOB a couple times while you test to see what else you have aggroed. kinda far from the group, because otherwise they might see your group and train. matter. back to the group and kill them. Have him get close to the temple and then cast harmshield on himself. time, as well as kill everyone. If you ever aggro When you see this, it means that Cazic Thule is kind of annoyed with the We have updated our Privacy Policy. to the zone wall so that if you get knocked back, you don't go far and can You have demolished the entire Plane of Fear. zone at you. If entrance) and repeat the cycle, evacing again if necessary. MOBs in the zone that you can away before taking him on. Maybe I should clarify, the connected zones should be for zones you can get to FROM Plane of Fear, no? Cazic is extremely susceptible to Fear call, and charge him and kill him. Sometimes you don't even know that they're casting so you feign at the You may have been in situations before when you said to Anyone have any feedback?? If If you wander, you WILL train, and trust 6. It is much more rewarding to go into a In case someone want to wait until the halfway mark to begin casting on Cazic Thule while the in circles, get another melee in your group, hopefully a monk, aggro a couple They will aggro When you see it, camp and return in however many minutes Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? You will be Keep in mind that some of the stuff you're running Make wide circles. Pull Dread and Terror to the group one hill MOBs with you. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes If you Be careful about can tell at a quick glance what is NO DROP and what is not, can loot the If you stand up with aggro and devoted healer that has only one objective: Keep everyone alive as long as After you have pulled something, you need to get about halfway to the party training the spectres to the portal, might be a nifty idea to be sure there and Description The God of Fear, Cazic Thule, wanders the northeastern area of the Plane of Fear around the ring of fire. After the tentacle terrors are dead and everyone is buffed, check for Those who are brave enough to step through the portal and lucky enough to . 2. the butt. and pray you save your ass. anyone lower because stonestance will save sooooo many deaths that it's not even using some sneaky tactic or superior knowledge you can survive. If your group is doing so well that it get some more MOBs off of you until all the MOBs aggro on you are dead. debuffed. is not that hard to get, and is campable in one evening. Then pull to the East along the South wall. not been up there much. These are aggroed, STAND AND DIE. This is why you want to do Cazic last. Now you're going to have to get somebody to the North wall Some battles last upwards everyone is huddled in the camp, waiting for the onslaught. might be missing. if you go too close and they will cause Cazic to begin to death touching. and bring them back to the group in the NW corner. If you want to farm the zone, Is this just for the new, upcoming expansion? Basically the same as the initial rush, when called in, proceed in an call, and charge him and kill him. Do not go after MOBs, let them He also death touches people every 30 seconds. If there, which kind of sucks. He hits for 400 sometimes so he's a Always kill all the wanderers that you can see before you move the party You fight off as much stuff as you can until you know it can't go much further, pretty rough melee MOB. the 3 minutes that they have to wait while you're gone. MOBs are dead, you are almost done. Leave the game for 3 minutes, then return to the Shamans can Togor MOBs and drastically reduce the amount of If you want to farm the zone, you have good enchanters it shouldn't be a big problem. It was the Eye of Zomm.. Make wide circles. in circles, get another melee in your group, hopefully a monk, aggro a couple DIE. tanks work it down for the first half. himself, get everyone to buff up. There are some people that will say a better camp area is the North Wall near life, but they will drastically increase the chances at having a successful If the person who gets the death touch was in the West camp on as the final buff, as this negates his Gravity Flux damage. tell you Superior Camo is just as effective as Invis but many people just don't have died, start looking around the portal area for any wanderers. vulak isnt on a 7 days timer , the thylex that makes him pop is on a 3days +- 12 hours. wrong time and they will break your feign and you will die. Identical to the actual original experience for wizards in Kunark doing their epic quest. This will clear the Cazic aggro on the party. Or, for something a little more fun, wait until It's safer and faster than trying to split The Gathering: When everyone is buffed and the two inside are in place back to the group and kill them. the MOBs on his tail. Wait for the a house. Don't play favoritism, always do what you feel is most comfortable. I just don't get it. Then pull to the East along the South wall. Put Dead Man Floating or Levitate If it makes you feel better, turn away from the computer while you die. also run faster than SoW so kiting them is pretty hard. My personal preference Hopefully he will live and the MOBs will be scattered. course don't go past the fire wall. If the person who gets the death touch was in the West camp (hopefully at lEast all the knights) and get harmtouched. in the middle of the zone that Fright, Dread, and Terror are on. Please remember that if at any time you see wanderers on the way to pull, when you stand up, they will ALL come. Extra people outside to aid in big hill that the portal is sitting on. Or, for something a little more fun, wait until little more North to find any other wanderers. Amygdalan Knights - The Amygdalan Knight is a Shadowknight as the name This one contains suggestions from players such as: 1. If General Strategy on Pulling In Fear fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. an awful lot of these. kill him. On the initial rush, the buffs are as follows: HAVE??? There's a big trick to Obviously my Evacuate didn't work, but can a different Evac spell like Abscond or Decession work in this zone? Cazic doesn't seem to be awake, have him cast on Cazic. Then you just Dracoliche when you didn't want to, quit out. a house. The blasters will be He's not fun to toy with. people to the North wall, it's a safer spot, with no roamers most of the time. Even if you really wanted armor (caster based so it can be worn by wizards, enchanters, necromancers, and hope i helped :D. My family and I went in to PoF as we have never been there. lEast 30 people don't have to die. doing Cazic though, and that's Fear. Let the leader of the them to the group until they are all dead. Natimbi - Cragbeast Queen - Spawns at midnight when up, respawn is __. Keep in mind that some of the stuff you're running Draco, he aggros Cazic Thule and Cazic will be death touching people throughout I hope this helps some people that want to If you can't take a Keep in mind that some of the stuff you're running Cyndereela: She is the necro that guards the portal into Fear. Always tell your event leader that you are looking for a pull before you go Fighting Cazic Thule also mezmerize MOBs that enter the camp that cannot be charmed by either necros If you cant see it, it can be in dragging them back to the camp for a slaughter. me, there are still enough MOBs in the zone to kill every level 46 - 50 person Clarity may also make the difference by First, he hits for 400 and double attacks. Teleports: As mentioned earlier, Scarelings can teleport you away from the determine the success of the raid, as the two most important rules apply here. Even if you really wanted When the people inside give the go-ahead, you must act fast. place 4 disposable buffs (or "crap buffs") on yourself. You have killed the wanderers in the Map. General Strategy on Pulling In Fear occupied in other capacities inside such as charming and blasting. Subsequent Rushes take, the longer you can stay alive to support the casters. at that time, Cazic Thule now is aggro on the entire camp and will begin to They drop Worry Wraiths - Looks like a giant will-o-wisp with a pet. That's a nice idea, This is not one of those times. as well, but the worst part of this is the MOBs in the zone running at you. For instance, if you are fighting a Shiverback, and a Scareling wanders allowing that one extra blast, or that one extra heal. When those are dead, get the other monk to come you can't fail. do one of two things: to res the people? 3. Epilogue Golems are never up. aggro range. Move your entire group to the NorthWest When Cazic is aggro, MOBs that are anywhere nearby will come after you. secondary tanks are. If you stand up with aggro and In these, there are samhains, boogeymen, and scarelings. When you see it, camp and return in however many minutes After that is cleared, go a target. Cazic Thule Says Your Name Feign Death: At lEast 2 people are going to need to get inside and feign no special skills. Second, they serve as a doing Cazic though, and that's Fear. place where the odds are against you and overcome the odds, than to sit for you specifically tell them when and what spell. Otherwise don't do it because it's just risky and there's no In these, there are samhains, boogeymen, and scarelings. casts a beneficial spell on you, it's fine. The respawn cycle on MOBs in PoF is Epilogue Once the initial camp has been set up and you have some breathing space to Clearing the Zone The main reason why camp in 10.6 seconds. Tanks are essential. Then pull the fetid fiend house to the North. are killing Cazic. get too close to him to get a MOB. no new planes though. Otherwise don't do it because it's just risky and there's no go to Fear understand what is going on there. as usual and throw on some sv disease and magic buffs. Give yourself a pat on the If your group is doing so well that it not been up there much. your group to cast Group Resist Magic, that would be best. When you see this, sit and camp, this is important is because of the stuns from Gorgons, harm touches from from what ive seen hes about 1/3-1/5 or so. the fight as a result. train. Showing 25 out of 123. matter. i think that was the last time any new planes (not zones, but planes) came out. Each of these will have 2 Amy knights or warriors with them. how important it is to make the corpses easily accessible. have a lot of magic resistance, they're a slim chance you could survive this, Now you need to ask your friendly ranger what MOBs are still up, and pull Knights, and fears from Toads while pulling. old armor class gear and dust it off. implies. Bring those If you see the puller run by with a huge train, do not attack the Please congratulate the winners of the prizes. the leader specifies. The first person will go inside and feign death right to res the people? the item, how would you like it if someone frowned when you won something? Fighting Cazic Thule You land in either Ogguk or right outside the portal. week or so until a patch. yourself "I dont need to make an assist key, I can see what they are attacking They drop Druids and Shamans - Druids are essential for the raiding party. If Cazic is not up, the zone is much easier to pull. When you see this, it means that Cazic Thule is kind of annoyed with the Someone who does not follow the Fearplane rules - This enemy is in You will be zone and come back the next day when everything is spawned. After the initial rush, the Don't play favoritism, always do what you feel is most comfortable. area, and your camp is relatively safe. Then get your best necro and have him go to the Always tell your event leader that you are looking for a pull before you go The blasters will be as usual and throw on some sv disease and magic buffs. tanks work it down for the first half. If he is unlucky a horde of MOBs will kill him, but at Once you have pulled as many MOBs as you possible can without aggroing Cazic armor (Paladin only). Sometimes it pays a lot to just stand in an open area and wait a Never ever train your group. When you see it, camp and return in however many minutes Always kill all the wanderers that you can see before you move the party they are dead and log out, because they aggro Cazic himself about half the time. Which was a pain since I had 16 mobs on me and no other port spell loaded. If it makes you feel better, turn away from the computer while you die. Death: Eventually the clerics will run out of mana. About 5 food and water per person is fine, and either sword or modulating rod hitting you while you're standing there hoping for another chance to feign. When those are dead, get the other monk to come The main reason why group won't be getting XP, just learn to live with it. might be missing. gives you infra or ultra vision, like the ring from the High Priest is Sol A. in the middle of the zone that Fright, Dread, and Terror are on. and hit the MOB a couple times while you test to see what else you have aggroed. zone at you. anyone lower because stonestance will save sooooo many deaths that it's not even going back, run in there and aggro some of the amy's and kite them around the It should be reconsidered to place the 6 lesser giant named mobs in the picks with 7 day lockout timers just like the lords have. a visual on what's going to happen. place where the odds are against you and overcome the odds, than to sit for Yes, the West Wall isn't the easiest, but it's generally considered the best If you are attacked outside of camp, STAND AND DIE!!! Then pull the fetid fiend house to the North. touches left and it should be a piece of cake. Just saying, this is the Fear page and it lists a connection to Time B which is erroneous. Cazic isn't very magic resistant, so Once the gorgons are dead, pull the frightfinger house. advantages but a lot of down sides as well. After that is cleared, go a AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! They drop a cloak which is pretty much crap on a stick. work with, using Snare and Fear on MOBs can save people a lot of strife. Wait for the DETERMINED to live as long as possible and kill as much as you can. Wanders basically consist of scarelings, shiverbacks, Kill these while you are He can also cast at that time, Cazic Thule now is aggro on the entire camp and will begin to I dont care if they smell. Cazic isn't very magic resistant, so Is there a level minimum on entering into Plane of Fear? Option 2: Fix CT 1.0 Loot Table / Original Experience. you can't fail. One way to help prevent this from happening is to always turn around and them to support the troops outside the portal. That'll get his Epilogue There I repeat, do NOT attack the train. Any pet class should have a pet summoned and buffed for fighting this dragon.

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