Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Reddit and its partners use cookies and similar technologies to provide you with a better experience. So theres a data point for you. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Any way to disable this or make the cooldown longer then playtime? Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Thanks so much! Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Cookie Notice Hey, this great, looking forward to seeing it get done. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. What were they thinking? I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. Wars can actually lead to the extinction of a faction entirely. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Is it harder? if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. It's not the same map. PantlessTemplar 2 yr. ago. Probably NGO. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Privacy Policy. (OutOfMemoryError). I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Will you be raided periodically? Before the 0.95a update there was an option to disable this at the start, now it's missing. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Nexerelin adds a layer of complexity and challenge that the game does need. How would one disable vsync in the starsector and java .exe? Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Survey data can be sold even if the player has already colonized the relevant planet. Features 4X game features in Starsector A lot of things have changed, that effect colonies in starsector 0.95a. This gives them back a foothold in the game. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Or joining a war fleet I sent waiting in orbit around a planet. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? or say "don't steal my organs! Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. Before the 0.95a update there was an option to disable this at the start, now it's missing. Uploader: Histidine. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Diplomatic victory: You are friendly or better with every faction. Does the owner faction react? When I go into hyperspace the mod crashes my game. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. I'm streaming now! This is an extremely modded run with all kinds of goodies from additional. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Starsector Nexerelin Colonization. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). No. And it is time to make a colony guide. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Starsector 0.95.1a is out! They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. It also allows you to build storage space-station-waystations. Choose your faction (or establish your own) and dominate the Sector! About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Currently the only use of survey data is to be sold at markets for credits. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Dude, why isn't Exi in here? You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. csv is missing systemsCheck starsector log for more info , Some assets in this file belong to other authors. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. It also adds a bunch of weapons and hulls that I couldn't play the game without. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Also it allows you to recruit fleets to fight on your behalf. Beginning a Starsector Colony can be a huge endeavor. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Yes. I found a bug concerning nexerlin and this mod. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Even more memory is needed. Privacy Policy. Starsector 0.95.1a is out! . My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. http://fractalsoftworks.com/forum/index.php?topic=9175. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Greeting everyone, wanted to share a great world seed. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Save game crash / corruption! ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). Is it possible to add volatiles mining stations around gas giants? It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Great times. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. If you make use of agents to increase your relations before starting your colonies, it's by far easier. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Immersion breaking as hell. I think specifically in the nexerelin thread, there is discussion about it. It used to be called Starfarer. For more information, please see our Because they're currently, well they seem high for the sake of being high, let's leave it at that. It used to be called Starfarer. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Having problems? Really gives those epic space battle feels more than vanilla imo. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. The more markets you give them, the stronger they come back. Nice to see (N)exerelin back, good work Histidine. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Microsoft Windows 10 LTSC. 10.0.17763 Build 17763. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). 15.91G. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Choose your faction (or establish your own) and dominate the Sector! Cookie Notice Since my save got corrupted recently I've had no luck in finding good systems for colonization. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Tired of your colonies fielding crap? Reddit and its partners use cookies and similar technologies to provide you with a better experience. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization (Read 121931 times), Array-index crash! This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Starsector 0.95.1a is out! We praise everyday that mod author plays the same game as we do. For more information, please see our The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. What about Agents? The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. The game feels more dynamic, otherwise its like a static structure on top of a large lore. They were around in 54 and especially in 62! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Create an account to follow your favorite communities and start taking part in conversations. Can you make enemies across the sector and then settle your own colony and expect to be left alone? If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Constant glitchy / artifacted graphics in the menu! Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. 99% of the time, this happens because Starsector ran out of memory. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Survey Data is a special commodity obtained by surveying uninhabited planets. Create an account to follow your favorite communities and start taking part in conversations. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Absolutely not. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Will I be able to do the same with Nexerelin? Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector I would recommend base game over Nex, at least until it gets stale. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Build a heavy industry, add on a pristine nanoforge. Huh, i did not even realize i made my mod (N)exerelin compatible. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Is the mod turn on in the launcher? A memory leak in a mod is causing Starsector to crash. I'll Inspect your organs. For colonizing, systems with multiple planets . [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. and our Wish pirates had better stuff, that you might want to use even? To build stations using this mod, add the respective abilities to your ability bar! The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Visit the Mod Troubleshooting Guide! I see no actual settings in game and I haven't found anything to show how to do this otherwise. It adds diplomacy, and faction interactions and wars. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Intermittent glitchy / artifacted graphics in combat! A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. How about this: win a couple vanilla games. Story victory: Complete the Galatia Academy quest. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Basically follow the above guide. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. (OutOfMemoryError), Turret cover crash! Mod Troubleshooting Guide (Read BEFORE posting! I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Have you redownloaded the mod to be sure it wasn't messed up? (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). If these are vanilla game seeds, great. It's good but the new assault station/ planets is not fun in the least. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Any way to disable this or make the cooldown longer then playtime? Press question mark to learn the rest of the keyboard shortcuts. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Pirates will also raid you, and frequently when at -100. Starting templar ship really needs to be the _sal variant. Hope this guide is useful and takes out all the guesswork for newbies. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. I came back to the game this week after a long absence. Tried this ^^ and it worked like a charm! Please Note : Seeds are effected by some mods! Is it possible to add a config for those costs? Make sure you have enough crew & supplies afterwards to keep your fleet operational. Edited the title and fixed a few grammatical errors here and there and added new info. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The people that hate you will come for you. Copyright 2023 Robin Scott. It's so boring not having a conquer-the-Sector mod atm. By default you can have 2 agents (accessed through the Intel screen). Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Other than that it's all upside. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Create an account to follow your favorite communities and start taking part in conversations. Tested the seed on RC15. Big thing however, you must not be hated by any faction other than the luddic path. The current one is the support one, making it nigh impossible to fight properly. Nex is a LOT of new stuff not all of which is well explained. I think ambassadors are from another mod, Nexerelin only gives you Agents. Also Remnant farming for. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). So don't be an ass and the bigger factions will leave you well enough alone for the most part. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Nexerelin adds a layer of complexity and challenge that the game does need. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. It comes in five classes of increasing value, depending on what the survey finds. Cookie Notice Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Its a chaotic universe and you cant be everywhere at once. Found the error in the logs. Should I install it or just stay vanilla ? Also destroying war fleets with my tiny group of ships felt great. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. and our Nexerelin is a mod for the game Starsector. The powerful open-source mod manager from Nexus Mods. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Log in to view your list of favourite games. StarSector update 0.95a is here. Press question mark to learn the rest of the keyboard shortcuts. You can take down their bases to halt the attacks, though. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Starsector 0.95.1a is out! It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. The people that hate you will come for you. I might suggest utilizing Version Checker here. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. How do factions handle the "freedom" the mod gives them?

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