Xcode 6.1: no such module 'cocoa' suddenly in all OSX Swift projects No such module 'GoogleMobileAds' - Swift 2 Swift - "No such module 'Stripe3DS2'" after updating Stripe to 21.0.1 Swift Linux. By clicking Sign up for GitHub, you agree to our terms of service and RxRelay: Provides PublishRelay, BehaviorRelay and ReplayRelay . Hi, @PrajeetShrestha did you build RxSwift-MaOS target before? That is, if you have a "parent" project with a configuration named "AppStore" you must make sure that all subprojects also have this configuration name. And if you are using it too, then you're used to write . Reddit and its partners use cookies and similar technologies to provide you with a better experience. You signed in with another tab or window. (so we can know if this is a potential cause of your issue), Level of RxSwift knowledge: I'm very new on Mac / iOS development with Xcode and I have trouble on building my App. Pain in the arse. Add the framework which should be at the top in the Workspace folder. Performed pod install in the Example App's folder. Youre now watching this thread and will receive emails when theres activity. and formulate the response in an appropriate manner). Assuming you've tried to build the project, make sure the Pod actually exists on your file system, make sure it builds on its own (according to the developer's page on, for example, GitHub) under the version of Swift you're using. Is it possible to rotate a window 90 degrees if it has the same length and width? Sign in The development target was created long after the release target, which lead me to forget some setup steps for that target. no such module 'rxswift' xcode 12 Mar 4th, 2022 | By | Category: clinique mathilde ophtalmologie dr franckclinique mathilde ophtalmologie dr franck @yoAlex5 Can you please elaborate the swift static library part. . Share Improve this answer Follow answered Dec 27, 2016 at 18:14 Does Counterspell prevent from any further spells being cast on a given turn? https://stackoverflow.com/questions/57165778/getting-no-such-module-error-when-importing-a-swift-package-manager-dependency. most of the framework project using pods , can't run in simulator Know if it's behind the flag in 5.5 or available out of the box? Does a summoned creature play immediately after being summoned by a ready action? Sign in Minimising the environmental effects of my dyson brain. The sources folder into playground file is empty, I already deleted the derived data. The difference between the phonemes /p/ and /b/ in Japanese, Euler: A baby on his lap, a cat on his back thats how he wrote his immortal works (origin? When Xcode is building we receive the following errors: "Cannot load underlying module for 'RxCocoa'", "Failed to build module 'RxCocoa'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 5.4 (swiftlang-1205.0.26.9 clang-1205.0.19.55)', while this compiler is 'Apple Swift version 5.5 (swiftlang-1300.0.31.1 clang-1300.0.29.1)'). I tried this as a holy grail. Cross platform documentation can be found on ReactiveX.io. iOS app architect and developer since 2010, working at companies ranging from startup to Fortune . Please, how can I make Xcode recognize the framework? Sign in It's free to sign up and bid on jobs. The original thread is 5 years old and from Xcode 6.4. What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? In the framework, I found "Defines Module" was set to NO; changing that to YES created the ModuleMap file and folder as above. It worked for me. I have two separate targets - one for release and one for development. Does a barbarian benefit from the fast movement ability while wearing medium armor? What's the difference between a power rail and a signal line? That just makes await a keyword in preparation for the concurrency features to come. rev2023.3.3.43278. privacy statement. Also you might have to use quotations marks for the import: same error with CocoaPods 'no such module error' in xcode. I'll go ahead and close this, the cause was having a build configuration that was custom, and not Debug/Release. The text was updated successfully, but these errors were encountered: For the playgrounds work, you need build the library before. If the framework header is already included in the bridging header file then you don't have to import it in the Swift source file. rev2023.3.3.43278. If you are using an Intel macbook Close Podfile My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? Staging Ground Beta 1 Recap, and Reviewers needed for Beta 2. If the Modules folder is missing the "MyFramework.swiftmodule" folder then the framework will be found but Xcode won't know about its contents so you will get different errors. Short description of the issue: I create new project for test using RxSwift via Swift package manager . Hope it helps. What actually happens: // MyTest.swift import RxTest // No such module 'RxTest'. Find centralized, trusted content and collaborate around the technologies you use most. Oh wow, it appears SwiftPM has hard coded "Release/Debug" configuration names?! I read some Stackoverflow posts and the RxSwift Git documentation to solve the issue, without success. I was getting the same error as i added couple of frameworks using Cocoapods. @yujeonglee Apple disclaims any and all liability for the acts, omissions and conduct of any third parties in connection with or related to your use of the site. M1 Mac - Could not find module 'RxSwift' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator, Could not find module 'Entwine' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator, Can't run RxSwift on M1 computer on simulator. I wish I had the one answer that fixed it, but I usually end up fussing quite a bit before landing on the solution. I get this "red line" error as well on occasion. By clicking Sign up for GitHub, you agree to our terms of service and I am not quite sure why Martin R's answer in the comments for the question is so disregarded: Make sure that you tried simply skipping import of the framework as it is already added with the bridging header. Targets -> General -> Linked frameworks and libraries. Xcode"No such module 'RxSwift'"3 . :-/. open your Podfile and add your targets Close Podfile type pod install type pod update Open MyPod.xcworkspace and start working if you are using M1 Mb do the same but start with Right click on Terminal Get Info -> Open with Rosetta Open terminal and type sudo gem install ffi Then do the steps above. 3.xcodeExcluded Architecturesarm64. (so we can know if this is a potential cause of your issue), Level of RxSwift knowledge: Not the answer you're looking for? Again, we ask for people to share their own sample projects. Are you using an Macbook M1? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I changed Deployment Target from 11 to 10, but forget it in Podfile. Having the same annoying issue at the moment. Well occasionally send you account related emails. The target overrides the `OTHER_LDFLAGS` build setting defined in `Pods/Pods.xcconfig. Images worth more than 1,000 words. Pod installed successfully but kept getting the "no such module" error on the simulator, and I could only run on my phone. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? I am getting the same no module error for a custom static library I created and when tried to implement in test project, couldn't import it. Is there a solutiuon to add special characters from software and how to do it. Equivalent line of code: "EXCLUDED_ARCHS[sdk=iphonesimulator*]" = arm64; Had the same problem on Xcode 12.2 and 12.5 / M1. You saved my plenty of hours. I will know better next time. I try to use RxSwift in my project. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? I removed arm64 in one of the subsections under Build Settings > Architecture, and it worked! To solve this problem move the pods to the project target as below: Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Even though everything in my Podfile was installed successfully, but my project was also telling me "no such module" when I tried to import them. target 'Xyz' do pod 'MessageK. How do I align things in the following tabular environment? Theoretically Correct vs Practical Notation, Redoing the align environment with a specific formatting. Making statements based on opinion; back them up with references or personal experience. I'm not sure why this happens, but one way to solve your issue is to go into your build settings and defining the Framework Search Paths to a folder which contains the frameworks in question. Thank you for this. I could not find anywhere to remove arm64. Each factor in a city is rated as acceptable, tolerable, uncomfortable, undesirable or intolerable. If we are using Pods in our project, we should use xcodeworkspace instead of xcodeproject. The frameworks is in Objective-C, so I wrote a Bridge Header for it. I'm currently coding in Swift, and I've got an error: But I don't understand, because the module is in my project, declared in "Linked frameworks and Libraries" and in "Embedded Binaries". By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Not sure why. : platform :ios, '9.0' use_frameworks! Al vanaf 49.- repareren we jouw scherm. I haven't made any other changes to the project. Each time I do I get "No such module" for each Pod. I ran "Pod install" but was not getting "Module XXX not found away.. " but upon quitting XCode and then reopening Workspace helped me .. My problem is after add new build configuration and scheme I got "Module not found" Quit Xcode doesn't work, after. My PodFile had to be like below in order to get it working. No, the backward deployment requires Xcode 13.2, and it's only runtime deployment, not compile time. Some additional information. NOTE ON THE FIX: $(SRCROOT) only worked for me when I added it to the Framework Search Path FOR THE PODS PROJECT. This also worked for me. Spent the better part of an hour looking for all sorts of build issues doh. I believe 5.4 only has partial support for it. This error will also occur if you have the Xcode -> Preferences -> Locations -> Derived Data [ Advanced button ] -> Build Location = Legacy. Hi! The projects without dependencies could build successfully. The only thing Ive found to work is just running the pod install again and that seems to fix the no module issue for awhile. Two projects (libraries) with command "import RxCocoa" and "import RxSwift" in *.swift files are failed with error "No such module 'RxCocoa'". 6. I just deleted my cocoapod. Accomplished mobile software architect, developer, and author, specializing in the iOS platform. Is it correct to use "the" before "materials used in making buildings are"? To review, open the file in an editor that reveals hidden Unicode characters. Resolve issue of Webview of apple iOS xcode Version 12.3 (12C33). No such module 'Capacitor' Xcode Ionic Framework sloyer November 4, 2020, 7:18am #1 I am trying to deploy my App Via xCode. Clean, then build. How can I "add existing frameworks" in Xcode 4? SwiftyJSONGitHub's most developer-approved JSON parsing library: JASONHigh-speed JSON parsing class library: ArgoFunctional JSON parsing library: JSONCodableJSON parsing library based on new Swift 2 features: DecodableSwift version 2 JSON parsing (object mapping) library: CaesarParserThis JSON parsing library is relatively simple and durable: TidyJSONEasy to use Swift full platform JSON library RxSwiftPodfile3.0.0 This free report summarises the survey's latest findings, as well as highlighting the top ten most and least liveable cities. This site contains user submitted content, comments and opinions and is for informational purposes only. This led to me finding the issue, but I solved it by adding to the framework search paths in my custom configurations since I didn't want to touch a 3rd party subproject :). create a new Xcode project with name "RxSwiftPlayground" close the project and open the terminal and run pod init ( I assume you already have coco pod install ) open the pod file and pod 'RxSwift', '5.1.1' pod 'RxCocoa', '~> 5.1.0' save and run pod install; copy the ./bootstrap.sh file into the new project you create @RamblinWreck77 If this is specific to SPM / Your project - we should probably close this. I didn't notice the following lines in the Podfile: Please compare this screenshot with your build setting. How can I delete derived data in Xcode 8? I tried to build but the still is not gone. How do I call Objective-C code from Swift? Even with an empty SPM package, I can't seem to get Xcode 12 playgrounds to support any third-party dependencies. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. How to show that an expression of a finite type must be one of the finitely many possible values? The solution was so simple, but I had previously found no documentation to use pods with several libraries. Funny. How do I align things in the following tabular environment? You will need to use specific pod to use it in lower xcode. It may this work. For me Build Active Architecture Only was set to Yes for the selected configuration. I don't know why Xcode even allows this . The same happens if I open the playground (or any of the playgrounds in Playgrounds/ObservablesOperators). I have the same problem, I can build the project for generic IOS, but when I choose a simulator (Simulator 12.0) it keep saying no such module for each Pod. Hope it helps! If you're using a manual framework in a pods project, rebuild your pods if you've just added a new manual framework or updated an existing one. I have copied the "library search paths" value to "import paths". Powered by Discourse, best viewed with JavaScript enabled, [Xcode 12.5 RC] No such module '_Concurrency', The Swift compiler emits a warning for the use of the. Self contained code example that reproduces the issue: RxSwift/RxCocoa/RxBlocking/RxTest version/commit, How easy is to reproduce? 11 comments osmar106 commented on Sep 15, 2021 edited iOS macOS tvOS watchOS playgrounds easy, 100% repro sometimes, 10%-100% hard, 2% - 10% extremely hard, %0 - 2% CocoaPods Carthage to your account. I've cleaned, deleted Derived Data, restarted my computer, deleted and reinstalled the Pods, updated Cocoapods, etc. Connect and share knowledge within a single location that is structured and easy to search. Added another pod in my Example App's Podfile (to demonstrate the difference between Podfile dependencies and Podspec dependencies.) exactly what I've met. The problem was that in the Archive scheme for my app, I was using a different Build Configuration than the framework was using for it's Archive scheme. Screenshot of build error and added reference Podfile definition: In my case besideds #3 I also had to check that Excluded Architectures matched both modules (TriviaApp and Social in this example). Ah, gotcha. I solved the issue. and formulate the response in an appropriate manner). I am able to import RxSwift and RxCocoa in the playground file but can't use the above method. E.g. I've been struggling with this for an hour but still don't know how. Have a question about this project? Figure 5-2 Economist Intelligence Unit Global Cities Liveability Index scores for The top 10 most liveable cities in the world, and their scores according to . Not the answer you're looking for? Cross platform documentation can be found on . How to solve Xcode build error "No such module RxCocoa"? Where does this (supposedly) Gibson quote come from? Actually to speed up my code 12, I unchecked. How do you get out of a corner when plotting yourself into a corner, "We, who've been connected by blood to Prussia's throne and people since Dppel". Hi Sergdort. ${TARGET_BUILD_DIR}/YourFrameworkName.framework works well for me. to your account, -Add https://github.com/ReactiveX/RxSwift/ via File/Swift Packages/Add Package Dependency, RxSwift is included in Frameworks, Libraries, and Embedded Content for the specified target. ), About an argument in Famine, Affluence and Morality. I would think that would short circuit if the compiler isn't new enough to build the concurrent code. The fix for me was that the Archive schemes between the two projects didn't match. You signed in with another tab or window. everyone: The problem I am asking for help is like this, I get an IPA, macho has bitcode, I need to encrypt the plaintext in the bitcode and recompile it into an executable file and package it into IPA. I set both Build Configurations to Release, and that fixed the issue. I had the same issue using Cocoapods and Swift. This worked for me after so much research. What worked for me is this solution to another question. I'm pretty sure I tried everything in this thread, dunno exactly what did the job. I am using the IonicFramework and using Cocoapods to do the build. module.modulemapNo such module 'MyFramework' ModulesMyFramework.swiftmoduleXcode To fix it choose Build Location: Unique (which I think is the default). No previous programming experience is necessary. As I mentioned. It is not this repo that I cloned. To solve it use inherit! I just download master branch, and start with Rx.playground following the guide, and it not work with Xcode 12. fine, rxswift6 works, Thanks for your patience, Also @freak4pc solution worked for me, thanks! By clicking Sign up for GitHub, you agree to our terms of service and XcodeApple It's the trick for old projects on m1. Where does this (supposedly) Gibson quote come from? I was having the same issue with a Cocoapod and deleting the files in ModuleCache did the trick for me. Try same project on different computers also running Xcode 11 beta-5 (same result seen both with macOS 10.14.4 and macOS 10.15 beta-5). I added via cocoapods and via terminal with command pod install RxSwift, RxCocoa, OMGHTTPURLRQ, PromiseKit and SVWebViewController successfully. . Oh shoot! May 24, 2021. no such module 'rxswift xcode 12. Search for jobs related to Javax xml bind unmarshalexception unexpected element or hire on the world's largest freelancing marketplace with 22m+ jobs. I just did it as you told me, and it doesn't work :/, Then you may be facing a different problem that just looked the same as the one I encountered. examples of successful teams in business; westboro baptist church lauren; geraldton guardian funeral notices; wild burger riverbanks zoo menu Happy to accept a PR / analysis if you have it. Find centralized, trusted content and collaborate around the technologies you use most. Staging Ground Beta 1 Recap, and Reviewers needed for Beta 2. (chances of successful reproduce after running the self contained code), Fields below are optional for general issues or in case those questions aren't related to your issue, but filling them out will increase the chances of getting your issue resolved. But await has been deprecated in Xcode 12.5 is this correct and if so what are the replacements? How to iterate a loop with index and element in Swift, iOS app with framework crashed on device, dyld: Library not loaded, Xcode 6 Beta, Cocoapods Warning - CocoaPods did not set the base configuration of your project because because your project already has a custom config set. Let me know :). Have a question about this project? Uhm I noticed checkeing 'Build active scheme' fixes it here. :), Check this repo, RxCocoa branch to test this error https://github.com/yeyocp/CarthageTestForXcode13/commits/RxCocoa, Also, if you remove import RxCocoa the app builds but then the simulator crash, dyld[97462]: Library not loaded: @rpath/RxCocoaRuntime.framework/RxCocoaRuntime Referenced from: /Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoa.framework/RxCocoa Reason: tried: '/Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/macosx/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Library/Developer/CoreSimulator/Devices/B0580461-22FF-4AC8-91ED-68BEE713F06F/data/Containers/Bundle/Application/BA4951C1-7D85-49A7-8375-72551FF424FD/CarthageTestForXcode13.app/Frameworks/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Library/Developer/CoreSimulator/Devices/B0580461-22FF-4AC8-91ED-68BEE713F06F/data/Containers/Bundle/Application/BA4951C1-7D85-49A7-8375-72551FF424FD/CarthageTestForXcode13.app/Frameworks/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file) Library not loaded: @rpath/RxCocoaRuntime.framework/RxCocoaRuntime Referenced from: /Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoa.framework/RxCocoa Reason: tried: '/Users/orodrgut/Library/Developer/Xcode/DerivedData/CarthageTestForXcode13-gpzicnensoezwphkzlzpurgzykek/Build/Products/Debug-iphonesimulator/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/usr/lib/swift/RxCocoaRuntime.framework/RxCocoaRuntime' (no such file), '/Users/orodrgut/Downloads/Xcode 2.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/Applications/Xcode.app/Contents/Developer/Tool. To learn more, see our tips on writing great answers. Any explanation as to why this fixes the problem? So you'll need to conditionalize your code using #if compiler(>=5.5.2) && canImport(_Concurrency). and in build settings under the 'Excluded Architectures', for every Debug and Release, chose 'Any iOS Simulator SDK' with value arm64. Xcode - How to fix 'NSUnknownKeyException', reason: this class is not key value coding-compliant for the key X" error? This still appears to be an issue in Version 12.2 (12B45b). There's no indication in the error and I haven't seen anywhere else that you have to match configurations of the app in the framework. I was having a similar issue with xcode 10.3. xCode was unable to recognise files from pods. But I am integrating RxSwift in my own project through cocoapods. Has anyone found the solution? 1. pod deintegrate 2. sudo gem install cocoapods-clean 3. pod clean 4. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Check if this dependency is existed in a target, Make sure that iOS Deployment Target is set same for all modules with main app. So, need to make sure that one adds pods to any appropriate placeholder. Ok, how the same problem was resolved for me was to set the derived data location relative to the workspace directory rather than keeping it default. Once you open the workspace (instead of project), Pods should appear as top level project in Project Navigator. However, when you run the app in the Simulator, there is a crash for reason: Image not foundabout, It can be an absolute path or a relative path like $(SRCROOT) or $(SRCROOT)/.. for workspace, The Import Paths(consumer) should point to .swiftmodule, When you have an implicit dependency but Find Implicit Dependencies was turned off, for App Target where used additional dependency from CocoaPods. drone turc akinci. SHARE. Is it correct to use "the" before "materials used in making buildings are"? I have v3.02 installed. xcode. About an argument in Famine, Affluence and Morality. Update: I can run on my device but not on a simulator. After setting the Framework Search Path to point to the framework resources, Xcode will build the project successfully. Well occasionally send you account related emails. But yet that's what was causing my issues. All postings and use of the content on this site are subject to the, Additional information about Search by keywords or tags, Apple Developer Forums Participation Agreement, Open terminal and type sudo gem install ffi. Does a summoned creature play immediately after being summoned by a ready action? 7 comments Scyano commented on Sep 22, 2020 iOS macOS tvOS watchOS playgrounds easy, 100% repro sometimes, 10%-100% hard, 2% - 10% extremely hard, %0 - 2% Version 11.7 (11E801a) Version 12.0 (12A7209) Interestingly that before cleaning module cache it was compilable and runnable, for some reason, and did brake only week after I've added new target, This worked for me! Below is my screenshot: The instruction at the top of the page writes: Please build the scheme 'RxSwiftPlayground' first. If the configuration naming don't match exactly (case-sensitive), Xcode will abort the archive process and show the error "No such module ". 22K views 2 years ago Free iOS Training Course Topic: Fixed error: No such module 'Firebase' in Xcode 11.4 (2020) Subscribe Us: http://bit.ly/2UaSC5s It's cable reimagined No DVR space limits.. When trying to set it up for MBProgress, I ended up following the directions at. +10 , Yeah for me use_frameworks wasn't even in my Podfile so I added it, exactly, this actually fixes the Framework Search Paths problem mentioned by @terhechte. See also. I fixed this by going to the bathroom. Oddly none of the other Carthage frameworks I'm using have this problem. Browse other questions tagged, Where developers & technologists share private knowledge with coworkers, Reach developers & technologists worldwide, You are only including the two pods in the target, Getting "No such module 'RxSwift'" with Xcode 8 and Swift 3.0 [duplicate], Getting error "No such module" using Xcode, but the framework is there, How Intuit democratizes AI development across teams through reusability. If you're using Xcode 10.1 and below, please use RxSwift 4.5.. Theyre both a type of RxJava Observable that does not allow for errors to be emitted. Please, how can I make Xcode recognize the framework? How Intuit democratizes AI development across teams through reusability. The Swift compiler emits a warning for the use of the await keyword as an unqualified identifier. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. We'll add instructions to playgrounds, so it will be clearer in future. /usr/local/bin/python3 no module named simplehttpserver Python3 simplehttpserver simplehttpserver Python HTTP web Thanks for contributing an answer to Stack Overflow! I created playground in there as well. The text was updated successfully, but these errors were encountered: I have the same issue.
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no such module 'rxswift' xcode 12